Archive for November, 2006

Lights, Camera, Action…and Marker, Slate, Sound…

Thursday, November 30th, 2006

Ask someone to picture how a movie set works and images of a Cecil B. DeMille type director with a paperboy hat and sweater vest shouting “lights…camera…action” through a megaphone will probably generate. Close, but not quite. A Google/Wikipedia search didn’t offer any explanation into why “lights, camera, action” has become the classic film set [...]

That’s Just Crazy Talk

Thursday, November 16th, 2006

A nice list of idea killers. Probably intended for business folk, but it all applies in the writer’s room. Though I guess laughter would be good if you’re writing a comedy.
Berkun blog >> Idea killers: ways to stop ideas

A Bigger Beast

Thursday, November 16th, 2006

So it wasn’t the same day, but it’s a shorter period than before. I’m getting better.
So onto the F3s, the next beast to conquer. The F3s are the first projects shot on film (okay, the F2s are shot on film but they have a lot of restrictions and no one talks about them). It’s a [...]

So About Those Rules

Wednesday, November 15th, 2006

I’ll just ignore the fact that I haven’t posted in a while and jump right into the rules. As mentioned before, all weekend projects have had time restrictions, and also as mentioned before, they’ve generally been tossed to the wind (see rule number one). But this time they mean business.
The F1 can only have four [...]

So We’re Making Movies

Saturday, November 4th, 2006

Wow, the site statistics are just scraping along the bottom as the non-existent readers just pile in. Maybe lack of posting has something to do with it…
To explain, I had this grand plan of creating this really nice post that would explain the F1’s, what they are, what we’re doing, how it works, yadda yadda [...]