Jon Reiss Interview

Jon Reiss has become one of the main voices on DIY and alternative distribution (along with Ted Hope). He’s a filmmaker and the author of the book Think Outside the Box Office, an invaluable resource for anyone who’s made or (more preferably) is thinking about making a film.

In the podcast we talk about different distribution options, alternative screening venues, building an audience, the closing of B-Side Entertainment, Tribeca’s VOD announcement, and more.

Check out Jon’s blog at www.jonreiss.com/blog

And get the book at www.thinkoutsidetheboxoffice.com

If you happen to be in Miami on Saturday, Jon will be on a panel on DIY Distribution that’s part of the Miami International Film Festival. More info here.

Remember to subscribe in iTunes.

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Film School - Episode 3

Daniel, a prospective Film School student and aspiring cinematographer, asks Andrew, Cherie, Carlos and I questions about our FSU Film School experience, thoughts on film school in general, and post film school choices.

For more on Film School, be sure to check out FSU Film School Q&As.

Remember to subscribe in iTunes.

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Screen shot 2010-03-01 at 11.51.22 AM.pngThis post is a dissection of my Kickstarter project for my documentary Bots High to both figure out a) how much I needed to raise to successfully finish filming my project and b) have enough money to fulfill all the rewards.

Before posting, I did a lot of research into successfully funded projects. This post will get a bit mathematically nerdy, but hang in there because I think it’s quiet useful. (Check out my last post, Behavior Patterns of Kickstarter Funders, because the data in that post is what I use to figure out the cost)

I’m not a mathematician. The purpose of this post is to give you something to think about and make sure you’re aware of everything that goes into successfully pulling off a Kickstarter project. If you see more accurate or easier ways to figure out the total, please let me know.

Here’s the breakdown of the steps needed to figure out the true cost of your Kickstarter project:

  1. Focus of Project
  2. Cost to Complete Project
  3. Project Fees
  4. Create Backer Levels
  5. Project Number of Backers
  6. Cost of Fulfillment
  7. True Project Budget

Focus of Project

The first big question is do I go for all the money I actually need (to film, edit, and send to festivals) or focus the project on one specific event, and take it one step at a time, with future projects for different stages of the production if need be. I decided to go the latter route, and focus the Kickstarter project on getting the money needed to film the final championship of my film and wrap up all production.

Cost to Complete Project

This is pretty straightforward budgeting – what’s the bare minimum you need to complete the project you’re proposing? Be honest, and think of everything. I budgeted that to rent additional cameras, hire and feed a crew, get rental insurance, and travel to San Francisco to film the second championship and do interviews would be around $7000.

Total cost to complete filming Bots High: $7000

Project Fees

Kickstarter takes 5% of whatever you raise to cover their costs. Fair enough, we all need to stay in business. Now you might think, “Oh, I’ll just take that out of what I raise, I don’t want to pass that cost onto the funders.”

Well, if you were 100% honest and your project budget is the bare minimum you need to complete it, then where is that couple of hundred dollars supposed to come from?

Also, Amazon takes its own fee per transaction. This isn’t as simple as a flat 5% (it’s a combination of a flat fee and variable percentage which hovers around 2.9%). For the sake of simplification, I used 3.2%. If you have a more accurate estimate, please let me know (As Andrew did below).

Kickstarter Fee: 5% of $7000 = $350

Amazon Fees: 3.2% of $7000 = $224

New Project Budget = $7574

Create Backer Levels

Create a variety of backer levels with different rewards. I’ll post a brainstorm I did of possible things to offer next week. In the Behavior Patterns post, the numbers used in the graph are the most popular levels, so if you want to stick with what people have come to expect, use a variety of those levels. Make sure you have something on the very low end ($1-$5) and on the high end ($2500 – $5000). Yes, most projects don’t get any high end backers, but some do, so it’s worth having it.

Project Number of Backers for Each Level

Ok, now it’s math time. In order to do the next step, which is to figure out approximately how many DVDs and t-shirts and posters you’ll need to fulfill your backer levels, you need to have a rough idea of how many backers to expect for each level. Using the pie chart in the Behavior Patterns post, you can guesstimate how many backers you’ll get/need for each level.

So right now the budget is $7500, and from the pie chart I can predict 15% of the backers will give $50. Here’s the formula:

(Total Budget $ / Reward Level $ * Percentage in Decimal Form = # of Backers Needed)

($7500 / $50 * .15 = 22 Backers)

So I’ll hopefully have 22 backers at the $50 level, and need to plan to supply 22 people with everything I offered at that level.

Repeat with each level

(Note: The math works up until the very high levels, around $1000 and higher. One large donation will pleasantly throw this all out of whack.)

Cost of Fulfillment

Whether or not this is an extra expense for your Kickstarter project (or if you could call it an expense at all) is debatable and varies from project to project. I’ll explain in a second.

But first, you need to figure out how much it’ll cost to fulfill all the rewards you’ve now promised your backers. That means DVD, t-shirts, posters, stickers, props, dinners, etc.

Not only do you need to know how much each item will cost to make, but how much it’ll be for packaging and shipping. Yeah, lots of details.

Now I say debatable if it’s all an expense related to the Kickstarter project because a lot of these items are things you’d need to buy anyways for marketing and distribution (t-shirts, posters, DVDs for screeners and festivals). And of course the more you buy quantity wise, the lower the individual cost of each item is. And depending on what stage you Kickstarter project focuses on, this might be stuff you already have. Either way you should just be fully aware of everything that you’ll need to satisfy your backers, and not just your project’s needs.

So for each level you need to figure out how much of the actual funding you’ll be getting, minus expenses.

For my $25 level, which is a DVD and updates and input on the film, it’ll cost me about $6 to fulfill the DVD, so I’m getting $19 towards the project.

Assuming I don’t get any large donations, I know I’ll need 150 people to buy a DVD (which would bring in $3750), but it’ll cost $900 to fulfill.

So you need to figure out all the fulfillment expenses for each level, add them up, and budget them in the project total. If you already have some of these rewards already made, then budget the packaging and shipping costs.

Total Cost of Fulfillment: $1538

True Project Budget

Kickstarter Goal: $9000

That’s what I put on my project. Higher than I initially thought when I first had the idea to do a Kickstarter project, but I think it would be worse if I set a lower project goal, got all the money, and then realize I need another $1500 to print and ship all the rewards I promised.

Update: These numbers are slightly more variable than presented, because the fees are coming off the total budget and I figured them out earlier. Read Andrew’s comment below for a better formula and keep in mind a little contingency padding might be in order.

I hope you found this useful, or at least it gave you something to think about. If you did, then why not support that project that prompted this study?

Visit the Bots High Kickstarter Project!

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Behavior Patterns of Kickstarter Funders

by Joey on March 1, 2010

This is a precursor to a post I’m writing on how to figure out the true cost of a Kickstarter Project (using my recently posted project as an experiment).

I was curious to see what funding levels got the most response, so I’d know which area to put the most attention on and make it attractive to funders.

So I looked at about 30 successfully funded film projects on Kickstarter and noted how many backers they got for each level they offered1.

Screen shot 2010-02-27 at 1.57.46 PM.png

This is the data graphed out. It’s kind of what I expected, but I think there’s a few little surprises.

  • Clearly $25 is the most popular level. This is usually the “Get a DVD” level. But it’s nice to see that the graph curves, and it doesn’t just start high and go straight down.
  • However, after $25 it doesn’t just go down. More people give $100 than they do $50.
  • While most of the projects with a high level didn’t get any backers, as you can see it never goes to zero (Long Tail at work), even at $10,000.
  • The numbers displayed above are the most commonly used amounts for levels.

This is by no means all encompassing, but I think it’s a pretty clearly defined pattern that you’ll find in most Kickstarter film projects.

Here’s the same data shown as a pie chart:

Screen shot 2010-02-27 at 2.09.02 PM.png

You can use this data to figure out how many backers you’ll need at each level to fund your project.

If your budget is $7500, and 13% of your backers will give you $50, then you’ll need 22 backers to give $50. Of course if you get 1 large donor, then that shifts everything. (Budget $ / Reward Level $ * Percentage in Decimal Form = # of Backers Needed)

Clarification: A lot of this ties into the next post on true costs, because an estimated number of backers you’ll get for each level is handy to know to plan for how many rewards you’ll need to supply.

Stay tuned on how this comes in handy for figuring out the true cost of a Kickstarter project.


  1. This isn’t 100% accurate because if you multiply the number of backers for each level and add them up, lots of times the numbers wouldn’t work. I’m assuming this is because people donated a different amount, maybe a little more than a certain level, so they would still qualify for those rewards but not show up as a backer for that level. Or they donated and chose not to receive a reward.

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Andrew Interviews Himself

by Andrew on February 26, 2010

Taken outside an upscale bar in Madrid.

Who the hell are you?

I’m a 25 year old filmmaker. I went to the FSU Film School and graduated with a BFA in film production. I live in Miami and try to keep busy. I work primarily as an editor and TV producer for a show called ArtStreet, which airs on WLRN-TV (Miami’s PBS affiliate) and I’m currently editing a feature film directed by fellow CC contributor Cherie Saulter. I’m fascinated by New Media and I own a banjo that I do not know how to play.

What are you doing in Miami anyway?

I’m working on stuff.

Why are you still there?

The real question is: why aren’t you here? It’s gorgeous!

No seriously, shouldn’t you be in LA?

Probably. To quote a friend, “it’s inevitable, I guess.” I’m just delaying.

What’s next? Any plans?

Yes! In addition to the TV producing, the editing and the Borscht Film Festival, I’m developing a webseries titled “The Adventures of a Sexual Miscreant.”

Do you have anything to say about yourself, perhaps in third person?

Yes. Yes I do:

Andrew Hevia is a TV producer, editor and filmmaker. He has worked on reality TV shows and major Hollywood productions and is most proud of his time in San Francisco, where he interned at McSweeney’s Publishing, the company founded by the accomplished writer, publisher and TED award winner Dave Eggers. He works closely with the Borscht Film Festival in Miami doing all manner of ridiculous things.

If there were a list of things that Andrew likes most, number twenty-seven on that list would be writing biographies in third person. Also on that list would be vegetarian restaurants in San Francisco and stories about robots in love.

Robot in Love

"Android Falls in Love"

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